Client-Server Model - definition

An information technology architecture known as the client-server paradigm separates a system into clients and servers. In this approach, clients ask servers for services or resources, and the servers then deliver the requested services or resources to the clients.
The client is often a user-facing device that communicates with the server to request services or data, such as a computer, tablet, or mobile phone. On the other hand, the server is a computer program or system that responds to requests from clients by offering services to them.
In many different computing applications, such as online surfing, email, file sharing, and database administration, the client-server architecture is frequently employed. A web browser running on a user's computer serves as the client in a web surfing application, while a web server hosting the requested web pages serves as the client.
Clients and servers can communicate via a number of network protocols, such as HTTP, FTP, SMTP, and TCP/IP, under the client-server architecture. Standardized interfaces and protocols are frequently used to facilitate communication between clients and servers because they guarantee that both parties can comprehend and interpret each other's requests and answers.

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